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植物大战僵尸年度版 VC辅助 --啊冲 [复制链接]

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只看楼主 倒序阅读 使用道具 楼主  发表于: 2017-04-05
这是很久以前的代码了 哄孩子玩的,现在拿出来分享一下吧.

下面是核心代码:

PVZ_FYLDlg.cpp : implementation file
//

#include "stdafx.h"
#include "PVZ_FYL.h"
#include "PVZ_FYLDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif



HWND gameh=0;
DWORD processid=0;
DWORD nbuffer=0;
DWORD byread=0;
HANDLE processH=0;
DWORD pbase = 0x7794f8;
int    Sun=0;
BOOL BCold=TRUE;

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
    CAboutDlg();

// Dialog Data
    //{{AFX_DATA(CAboutDlg)
    enum { IDD = IDD_ABOUTBOX };
    //}}AFX_DATA

    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CAboutDlg)
    protected:
    virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
    //}}AFX_VIRTUAL

// Implementation
protected:
    //{{AFX_MSG(CAboutDlg)
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
    //{{AFX_DATA_INIT(CAboutDlg)
    //}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CAboutDlg)
    //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
    //{{AFX_MSG_MAP(CAboutDlg)
        // No message handlers
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPVZ_FYLDlg dialog

CPVZ_FYLDlg::CPVZ_FYLDlg(CWnd* pParent /*=NULL*/)
    : CDialog(CPVZ_FYLDlg::IDD, pParent)
{
    //{{AFX_DATA_INIT(CPVZ_FYLDlg)
    m_BT = _T("");
    m_Sun = _T("");
    m_checkAuto = FALSE;
    m_checkCD = FALSE;
    m_checkSun = FALSE;
    m_BMP = _T("");
    m_Cold = FALSE;
    m_Kill = FALSE;
    m_Pause = FALSE;
    m_Speed = FALSE;
    m_All = FALSE;
    m_Speed2 = FALSE;
    //}}AFX_DATA_INIT
    // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
    m_hIcon = AfxGetApp()->LoadIcon(IDI_ICON1);
}

void CPVZ_FYLDlg::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    //{{AFX_DATA_MAP(CPVZ_FYLDlg)
    DDX_Text(pDX, IDC_STATIC_BT, m_BT);
    DDX_Text(pDX, IDC_STATIC_SUN, m_Sun);
    DDX_Check(pDX, IDC_CHECK_AUTO, m_checkAuto);
    DDX_Check(pDX, IDC_CHECK_CD, m_checkCD);
    DDX_Check(pDX, IDC_CHECK_SUN, m_checkSun);
    DDX_Text(pDX, IDC_STATIC_BMP, m_BMP);
    DDX_Check(pDX, IDC_CHECK_COLD, m_Cold);
    DDX_Check(pDX, IDC_CHECK_KILL, m_Kill);
    DDX_Check(pDX, IDC_CHECK_PAUSE, m_Pause);
    DDX_Check(pDX, IDC_CHECK_SPEED, m_Speed);
    DDX_Check(pDX, IDC_CHECK_ALL, m_All);
    DDX_Check(pDX, IDC_CHECK_Speed2, m_Speed2);
    //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CPVZ_FYLDlg, CDialog)
    //{{AFX_MSG_MAP(CPVZ_FYLDlg)
    ON_WM_SYSCOMMAND()
    ON_WM_PAINT()
    ON_WM_QUERYDRAGICON()
    ON_WM_TIMER()
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPVZ_FYLDlg message handlers

BOOL CPVZ_FYLDlg::OnInitDialog()
{
    CDialog::OnInitDialog();

    // Add "About..." menu item to system menu.

    // IDM_ABOUTBOX must be in the system command range.
    ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
    ASSERT(IDM_ABOUTBOX < 0xF000);

    CMenu* pSysMenu = GetSystemMenu(FALSE);
    if (pSysMenu != NULL)
    {
        CString strAboutMenu;
        strAboutMenu.LoadString(IDS_ABOUTBOX);
        if (!strAboutMenu.IsEmpty())
        {
            pSysMenu->AppendMenu(MF_SEPARATOR);
            pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
        }
    }

    // Set the icon for this dialog.  The framework does this automatically
    //  when the application's main window is not a dialog
    SetIcon(m_hIcon, TRUE);            // Set big icon
    SetIcon(m_hIcon, FALSE);        // Set small icon

    // TODO: Add extra initialization here

    SetTimer(1, 1000, NULL);
//    SetTimer(9999, 1000, NULL);
//    MessageBox("部分功能还未做好请耐心等等");

    return TRUE;  // return TRUE  unless you set the focus to a control
}

void CPVZ_FYLDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
    if ((nID & 0xFFF0) == IDM_ABOUTBOX)
    {
        CAboutDlg dlgAbout;
        dlgAbout.DoModal();
    }
    else
    {
        CDialog::OnSysCommand(nID, lParam);
    }
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CPVZ_FYLDlg::OnPaint()
{
    if (IsIconic())
    {
        CPaintDC dc(this); // device context for painting

        SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

        // Center icon in client rectangle
        int cxIcon = GetSystemMetrics(SM_CXICON);
        int cyIcon = GetSystemMetrics(SM_CYICON);
        CRect rect;
        GetClientRect(&rect);
        int x = (rect.Width() - cxIcon + 1) / 2;
        int y = (rect.Height() - cyIcon + 1) / 2;

        // Draw the icon
        dc.DrawIcon(x, y, m_hIcon);
    }
    else
    {
        CDialog::OnPaint();
    }
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CPVZ_FYLDlg::OnQueryDragIcon()
{
    return (HCURSOR) m_hIcon;
}

void CPVZ_FYLDlg::OnTimer(UINT nIDEvent)
{

    // TODO: Add your message handler code here and/or call default
    switch (nIDEvent)
    {
    case 1://查找标题和阳光
        gameh = ::FindWindow(NULL,"Plants vs. Zombies GOTY ");
        UpdateData(TRUE);
            if (gameh)
            {
                ::GetWindowThreadProcessId(gameh,&processid);
                processH = ::OpenProcess(PROCESS_ALL_ACCESS, false, processid);
                ReadProcessMemory(processH, (void*) pbase ,&nbuffer,4,&byread);
                ReadProcessMemory(processH, (void*)(nbuffer + 0x868),&nbuffer,4,&byread);
                ReadProcessMemory(processH, (void*)(nbuffer + 0x5578), &Sun, 4, &byread);
                //m_Sun.Format(_T("阳光%d"), Sun);
                m_BT.Format(_T("欢迎使用本外挂,当前阳光%d"), Sun);
                UpdateData(FALSE);
                if (m_checkSun==TRUE)
                {
                    Sun = 9999;
                    nbuffer = nbuffer + 0x5578;
                    ::WriteProcessMemory(processH, (void*)nbuffer, &Sun, 4, 0);
                }
                if (m_checkCD== TRUE)//CD冷却时间
                {
                    DWORD CD = 0x7428473B;
                    ::WriteProcessMemory(processH, (void*)0x004B2FF0, &CD, 4, 0);
                }
                else
                {
                    DWORD CD = 0x7E28473B;
                    ::WriteProcessMemory(processH, (void*)0x004B2FF0, &CD, 4, 0);
                }
                if (m_checkAuto == TRUE)//自动收集
                {

                    DWORD Auto = 0XFB8B09EB;
                    ::WriteProcessMemory(processH, (void*)0X0044C5F2, &Auto, 4, 0);
                }
                else
                {
                    DWORD Auto = 0XFB8B0975;
                    ::WriteProcessMemory(processH, (void*)0X0044C5F2, &Auto, 4, 0);
                }
                if (m_Pause == TRUE)//去除暂停
                {
                    DWORD Pause = 0xFF909000 ;
                    ::WriteProcessMemory(processH,(void*)0x005cb2c6,&Pause,4,0);
                }else
                {
                    DWORD Pause =0xFFD2FF00 ;
                    ::WriteProcessMemory(processH,(void*)0x005cb2c6,&Pause,4,0);
                }
                if (m_Speed==TRUE)//攻击加速
                {  
                    DWORD Speed=0x0023B900;            
                    ::WriteProcessMemory(processH,(void*)0x004838D0,&Speed,4,0);
                    Speed = 0x438B0000;
                    ::WriteProcessMemory(processH,(void*)0x004838D4,&Speed,4,0);        
                }else
                {
                    DWORD Speed = 0x5C4B8B00;
                    ::WriteProcessMemory(processH,(void*)0x004838D0,&Speed,4,0);
                    Speed = 0x438BC82B;
                    ::WriteProcessMemory(processH,(void*)0x004838D4,&Speed,4,0);    
                }
                if (m_Kill == TRUE)//攻击秒杀
                {  
                    DWORD Kill = 999;
                    ::WriteProcessMemory(processH,(void*)0x0076C558,&Kill,4,0);
                }else
                {
                    DWORD Kill = 20;
                    ::WriteProcessMemory(processH,(void*)0x0076C558,&Kill,4,0);
                }
                if (m_Speed2 == TRUE)//攻击加速,必须先去掉内存只读属性.
                {
                    DWORD dwOldProtect;
                    DWORD* lpAddr= (DWORD*)0x007467FC;
                    VirtualProtectEx (processH,lpAddr,4,PAGE_READWRITE,&dwOldProtect);
                    DWORD Speed=0x40400000;
                    ::WriteProcessMemory(processH,(void*)0x007467FC,&Speed,4,0);        
                }else
                {
                    DWORD Speed=0x400aa3d7;
                    ::WriteProcessMemory(processH,(void*)0x007467FC,&Speed,4,0);    
                }
                if (m_Cold== TRUE)//冰冻状态
                {
                    DWORD Cold=0x00CC878B;//冰冻状态
                    ::WriteProcessMemory(processH,(void*)0x00560E36,&Cold,4,0);
                    if (BCold==TRUE)//减缓移动速度
                    {
                        DWORD Cold=0x90909090;
                        ::WriteProcessMemory(processH,(void*)0x005604d6,&Cold,4,0);
                        BCold=FALSE;
                    }else
                    {
                        DWORD Cold=0x82464d8;
                        ::WriteProcessMemory(processH,(void*)0x005604d6,&Cold,4,0);
                        BCold=TRUE;
                    }
                }else
                {
                    DWORD Cold=0x00AC878B;//冰冻状态
                    ::WriteProcessMemory(processH,(void*)0x00560E36,&Cold,4,0);
                    Cold=0x082464d8;//移动速度
                    ::WriteProcessMemory(processH,(void*)0x005604d6,&Cold,4,0);
                }
            }
            else
            {
                m_BT=("请打开植物VS僵尸年度版");
                UpdateData(false);
            }
            if (m_All==TRUE)//一决胜负
            {
                DWORD All=0x010e840f;
                ::WriteProcessMemory(processH,(void*)0x00429b8f,&All,4,0);
            }else
            {
                DWORD All=0x010e850f;
                ::WriteProcessMemory(processH,(void*)0x00429b8f,&All,4,0);
            }

    }
    UpdateData(TRUE);
    CDialog::OnTimer(nIDEvent);
}
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只看该作者 沙发  发表于: 2017-04-08
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